OpenNMS 1.6.0 On the Horizon

So I just finished getting OpenNMS 1.5.98 out the door. This is the first release that we’ve left a few (small) known issues in because we’re in hard freeze.

I am so ready for this release to be out; there have been a ton of improvements since 1.2.x and the sooner we can get folks to the current codebase, the better.

Of course, while I was in the process of writing this blog post, Dave found a small but not-insignificant bug that is worth doing another RC for, so here comes 1.5.99! 😉

Share on Facebook

Share on Facebook

Mono 2.0 in Fink Unstable

I’ve got Mono 2.0 updated and packaged up for Fink unstable. It includes Cocoa#, Gtk#, and MonoDevelop 1.0, all tested and working.

Congratulations to the Mono team on getting 2.0 released!

Share on Facebook

Share on Facebook

OpenNMS 1.5.94/1.5.95/1.5.96 Released

After a few issues with an annoying poller bug and some cross-site scripting issues that ended up triggering a series of quick releases over just a few days, things are settling down again in the wake of the OpenNMS 1.5.94-1.5.96 releases.

Let me start by saying, holy crap we fixed a lot of bugs, and we’re on track to get 1.6 out the door in the next month or so. There’s only a few bugs left, and we’re pretty much 100% focused on finishing those off.

For the first time in a while, this is more than just a suggested update, since a number of cross-site security issues were fixed. If you’re running anything in the OpenNMS 1.3.x or 1.5.x series, it is very strongly recommended that you upgrade to 1.5.96.

As always, feedback is encouraged, please let us know if you run into issues, awesomeness, or anything inbetween. 😉

Share on Facebook

Share on Facebook

OpenNMS 1.5.94 Coming

So I’m getting really excited about the next OpenNMS release on the road to 1.6. We’ve got over 100 more bugs closed since 1.5.93, and only 22 left before we can release a 1.6 release candidate. We’re holding off on 1.5.94 because of a rather interesting bug that can cause strange outage results for nodes not using the “critical service” functionality. Matt’s worked out a unit test for it, so hopefully we’ll have it wrapped up shortly and get the release out this week.

That said, if you’re interested in helping us wrap up the bug-search for 1.6, feel free to try out the “1.6 testing” snapshot RPMs by following the yum installation instructions for the “testing” release and giving it a shot, and open a bug if you find any issues.

One of the big blockers holding up a real release is consolidating the installation documentation in one place, be it the wiki, or the out-of-date install guide. If you have suggestions on things that could be clearer for installation, configuration, or anything else, please open a bug! At this point OpenNMS is pretty . . . → Read More: OpenNMS 1.5.94 Coming

Share on Facebook

Google Chrome on Mac OS X (In Wine)

Just a quick note to say that based on these instructions, I was able to get Google Chrome running on Mac OS X, using Fink.

You’ll need to enable unstable (“fink configure”, followed by “fink selfupdate-rsync”), and then do a “fink install wine cabextract”. Then start at the “offline installer” part of the instructions.

Woot!

Share on Facebook

Share on Facebook

OpenNMS Dev-Jam 2008 Developer Journal

So I’ve been meaning to do a Dev-Jam 2008 summary since we got back last weekend, and I can put it off no longer.

In summary: Dev-Jam 2008 was a huge success!

Sunday, July 27th, SVN revision 9618

We loaded up in the Dev-Jam Express and started the drive from North Carolina to the Georgia Tech campus. After plenty of rest stops, food breaks, passing water towers that look like giant spanked butts, and picking up of supplies, we arrived.

We got settled in, got room keys, met with the other folks who had arrived, and recuperated from a long drive.

Monday, July 28th, SVN revision 9622

Tarus started out by welcoming everyone and doing a “State of OpenNMS.” Since last year we blew away our goal, “2007: The Year of 4 Releases”. Development has increased dramatically, despite the fact that off and on, OpenNMS regulars have been busier than ever with non-OpenNMS projects. Of course, new regulars have joined in the fray. (Does that make us “more regular”?) Anyways, OpenNMS has gotten easier to install, more robust, and just plain better in every . . . → Read More: OpenNMS Dev-Jam 2008 Developer Journal

Share on Facebook

KDE 4.1 Beta 1 for Mac OS X

With the help of a number of folks, I’m happy to announce the latest KDE/Mac snapshot, based on KDE 4.1 Beta 1. Also, while it’s been available for a while, I’d like to point out that KDE/Mac now has an official website, at mac.kde.org, using Benjamin Dietrich’s pretty design.

Torrents are all seeded, and downloadable.

Note: Apparently bittorrent doesn’t preserve executable flags. 🙁 Before installing, run, in a terminal: chmod a+x *.pkg/Contents/Resources/postflight

As always, questions are welcome in the comments, on the kde-mac list, or in a bug report. =)

Share on Facebook

Share on Facebook

Sometimes I Can’t Help Myself (Rant)

After reading Tarus’s post, I couldn’t help posting my own response to Matt Asay’s CNET blog. I know I shouldn’t rise to the bait, but sometimes, you just have to get it out. I was as frustrated as Tarus after reading it… Feel free to read it yourself, but don’t click the ads, click mine instead! (cough, sorry)

Anyways, CNET’s lovely comment system apparently doesn’t believe in carriage returns, you’re only supposed to post in sound-bites I guess. 😉 So, I’m going to repost my response here, in a form that looks less like a Giant Blob o’ Text (and with a few changes for emphasis). Also, in my original comment I accidentally wrote “free-loaders” once instead of “free-riders.”

I have read a few of your previous blog posts with interest, but I can only assume that this time you’ve gone the way of Dvorak and are posting sensational ideas for the purposes of ad revenue for CNET. It’s the only explanation that makes sense.

You posit that because communities don’t grow on software that gets “open-sourced”, software doesn’t grow on communities. You couldn’t be more mistaken. . . . → Read More: Sometimes I Can’t Help Myself (Rant)

Share on Facebook

And Now For Something Completely Different — Raccoon Fink Music

So if you’ve followed my blog for a long time, you might have noticed me mention that I have, on occasion, written music.

I’ve finally found some time to really work on getting everything set up again so I can write more music (and, in fact, I’ve got a guitar on the way as a birthday present from my wife!). This past month, I’ve worked really hard to do something I’ve meant to do for a long time: release an album.

Now, my music has always been freely available, it’s a part of the demoscene culture, not to mention my open-source roots, working with OpenNMS, Fink, and tons of other stuff. One thing that’s very hard to do, however, when writing tracked music, is get that “finished” sound.

I’ve spent the last month going through my catalog, dumping everything to Garage Band and ProTools, and re-mixing, remastering, and all-around cleaning up my tracks.

Without further ado, I announce my first single, Pointillize, available immediately on Amazon MP3 download, and soon on iTunes, Rhapsody, and other music download services.

On May . . . → Read More: And Now For Something Completely Different — Raccoon Fink Music

Share on Facebook

I’m Not Dead Yet

So I’ve been slack in posting to my blog, for any number of reasons, but I’ve been busy busy with lots of crazy stuff.

First, I’ve been spearheading the OpenNMS involvement in Summer of Code. Aside from one unfortunate incident things have been going well. I’m really looking forward to getting to know our students and seeing what they can come up with. It will be a learning experience for all of us. =)

We’re also starting to gear up towards another beta on the road to OpenNMS 1.6. We’ve already got a bunch more bugs finished off, but also plenty to do still.

If you haven’t noticed, my blog looks a little bit different. I’d been limping along with pretty much unchanged templates from upgrade after upgrade of Movable Type since version 3.1 or so. It’s a testament to their software that everything’s worked swimmingly without any major surgery for all of that time, but I’ve been itching to take advantage to the much cleaner HTML and CSS they’re using in newer default templates, and other spiffy features which I have not been able to . . . → Read More: I’m Not Dead Yet

Share on Facebook